So I have the ideas for Tiger-eye all filled out to the same extent
as Green, now I need to roll out characters. I haven't done any
characters yet because of the system we want to use. It's one that my
business partner and I are coming up with and we need to finish it up
before I can roll NPCs.
So Tiger-eye, as previously
stated is a similar landscape to Sapphire, with shallow waters and a
hilly sandy landscape. Unlike Sapphire the waters are slow, almost lazy
and quite warm. During the winter the area has a perpetual fog over it
from the warm water steaming into the air. Volcanic activity deep
underground warms the sand and water, but poses little threat to the
surface other than creating a very comfortable place for a nap. The
area is uninhabitable due to the complete absence of any naturally
occurring life. No plants, no animals, nothing. The water is crystal
clear and clean but no fish or algae grow in it. The sand supports no
plant life. Without a food source there are no larger animals.
Colonization has proven to be too expensive due to the need to import
even dirt to grow food. There is no danger to a person getting out of
their boat from currents or deep water and it is not poisonous. The deepest the water gets is about 10 feet. You can always see to the bottom.
There
are a few temporary 'settlements,' but these are few and as impermanent
as the shifting landscape. Some of these groups are 'miners' who
gather the pretty, naturally occurring crystals from the ground. Others
are archeologists ( from a university in Black) who study the strange ruins that sometimes are
revealed by the shifting sands. Sometimes these groups disappear and
are never heard from again, although that is not the norm.
The
crystals are a mystery. They are not from the ground, can't be found
anywhere else (in the world) and are a strange non-color. They are very
common in jewelry and all but the poorest of the poor have at least some
sort of bauble inside of the mountain range. The are the main export
out of the Territory but that has to do with Opal. More are constantly
surfacing from the sands. Rumor has it that the crystals are actually
shed dragon scales, but who would believe that old wives' tale?
The
ruins are made of stone and have strange characteristics. The streets
have large channels dug though them, with bridges regularly crossing
them. The strange part is the entrances below water level. Almost
every building has a completely submerged entrance leading to these
channels in the same fashion that a surface door has an entrance to the
street. Complete with windows and remnants of furniture, almost every
building has a level that was completely submerged at all times. In
some of the larger buildings (what appear to be public buildings or
wealthy private ones) there are even pump systems that appear to allow
some special areas of the surface level to be filled with water, and
some sub surface areas to be drained of it. Most of the pump systems
are made up of elaborate Archimedes' Screws.
I'm going to roll up a set of characters for one miner's camp and
one archeologists' camp. Then I will plot several of each on the map
and where ever the players chose to go, if they cross one of points, any
to of the miner camps will have the one set of NPCs and same for the
archeologists. Easier than rolling out three or four of each and having
all those people to keep straight in my head. That would be difficult.
That's that for this week. Hopefully I will actually get something by next week. Once a week is not to much to push for is it?
---a
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